Sample packs · 35 titles

Panel 01/12

Sample packs

7,000 one-shots, made on the chips themselves

Panel 02 Specification

  • 02.1 7,000 one-shots
  • 02.2 35 packs
  • 02.3 7 sound chips
  • 02.4 0 samples taken from a game

What is in every pack

Every pack holds the same 200 files, laid out the same way, so the seventh one you buy loads exactly like the first. Each pitched sample carries its root note in the filename, every file is peak-normalised to −1 dBFS, DC-corrected and faded at both ends, and every filename starts with the pack it came from.

Each chip has five packs, and the five are genuinely different kits: different root notes, different chip techniques, different drums. No two packs of a set share a root note in any category, so the five together cover the keyboard rather than repeating it. Pack 2 is not pack 1 transposed.

Drums
56
Bass
32
Lead
32
Arps
28
Pads
20
Plucks
16
FX
16
Total
200

44.1 kHz · 16-bit · mono WAV. Works in any DAW or sampler. No installer, no account, no plugin.

Where these came from, and what you can do with them

Nothing here was cut out of a game, a recording or a module, and nothing is a neural network’s idea of a chiptune. Every one-shot was synthesised by Renata’s own chip voices and rendered to WAV. That is the whole point: there is no third party with a claim on any of it.

Use them in anything you make. Games, videos, tracks, streams, films, commercial work, for free, forever, in as many projects as you like. Edit them however you want.

A credit, “Samples by Renata · renatachiptune.com”, is welcome where a credit is possible. That is asked, not enforced.

The one thing you may not do is resell them as samples: a sample pack, a sound library, a preset bank or a stock-audio listing. They have to be part of something you made. The full licence is in the README inside every download.

Every pack is sold on itch.io. Buy it once and it stays in your itch library.